The Overlooked Art of Animated Music Videos | Traven Talks

The Overlooked Art of Animated Music Videos | Traven Talks

Animated music videos are pretty damn cool, but it doesn’t feel like there’s a lot of talk about why, which I think is a real shame. There’s so much about animated music videos that makes them so unique as an art form, that I feel needs a little more discussion. And, I mean, if I […]

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Kurenai’s Art Director explains Taboos and Turnover in the Anime Industry – AraiSensei Interview 4/7

Kurenai’s Art Director explains Taboos and Turnover in the Anime Industry – AraiSensei Interview 4/7

Today we’re interviewing Arai Sensei. He was one of my teachers when I was studying animation in a vocational school here in Japan. He does background animation for animation, videogames and such. And he has his own studio. I’ll be adding English subtitles to the video. Because… I’ll try to do my best and interview […]

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Introduction to Godot 3D (Part 2 – Importing Meshes & Rigid Body Physics) | Godot 3.2

Introduction to Godot 3D (Part 2 – Importing Meshes & Rigid Body Physics) | Godot 3.2

Hello everyone, it’s Jen from Olde Tinkerer Studio In this series of tutorials, we will be exploring the basics of Godot 3D These tutorials are based on the Godot Docs (link is in the description) In this tutorial we will be learning the basics of Godot including importing meshes and setting rigid body physics Don’t […]

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GAMEBOY PROJECT PART04 SHADING

(gentle music) – Hi everyone, welcome to this new part where we will be shading our character. Still with my cat on the back. (laughs) He loves to look down, I think. All right, let’s go. For this project we will be using Cycles. I will switch to GPU compute for better performances. If you […]

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Tracking with Mocha AE — Arm Wound VFX Part 01

Tracking with Mocha AE — Arm Wound VFX Part 01

hey what’s up guys welcome back to the channel in this video series we’re going to go over a brand new visual effect shot so this shot is a reveal of some kind of like alien infection or kind of wound or whatever you want it to be we’re gonna go over tracking rotoscoping and […]

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Procedural Paper Texture | Blender 2.82 [Eevee]

Procedural Paper Texture | Blender 2.82 [Eevee]

Hello everyone, it’s Jen from Olde Tinkerer Studio In this tutorial, we will be making a procedural paper texture Don’t forget to subscribe and turn on the notification bell for more Blender and Godot tutorials So, let’s get on with the tutorial Delete the default Cube and add a Plane to act as the paper […]

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Blender tutorial : GAMEBOY PROJECT PART 03

Blender tutorial : GAMEBOY PROJECT PART 03

(calm music) – Hi everyone, welcome to the third video where we will finish to model our Game Boy character. (calm music) In the previous video we have finished the front cover. Let’s take this loop, duplicate it and press P to separate it so that it will serve as the profile curve for our […]

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GAMEBOY PROJECT PART02

GAMEBOY PROJECT PART02

– Hi everyone, in this second video we will be finishing the front part of the Game Boy, let’s get started. Continuing on where we left, we will create the different buttons of the Game Boy. Here what I will do is that I will create them separately. So I’ve got into object mode and […]

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Slayers TRY|Breeze [Covered by Studio aLf]

Slayers TRY|Breeze [Covered by Studio aLf]

I want to turn into a bird and fly the high skies heading for the distant, far away hope When I look down and see my tiny self I wonder if I’m only living recklessly… If only I can keep looking at the present like this nothing can harm me and I’ll have no fear […]

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Blender tutorial – GAMEBOY PROJECT – Modeling PART01

Blender tutorial – GAMEBOY PROJECT – Modeling PART01

Hi everyone. This is Pierrick from P2 design. In this mini tutorial series, I will show you how to create the whole animation from scratch in Blender. A lot of people in the world will be stuck home for a while because of the COVID-19, this is why I’ve decided to provide this tutorial for […]

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