So Worlds is the top of the ladder. It’s the peak of millions of hours that millions of players all over the world have put in. And our job is to give it a soundtrack. It started kinda like last year with a rough instrumental, some kind of texture and stuff and I sent it to you. We had a really great conversation about ideas and things we were talking about earlier, like climbing the mountain, pump up song we wanted something that was like a fight song. Glitch Mob has always been this anthemic, hard-hitting, electronic, but also has its own style. And with this song it just felt perfect. The very first stuff you guys showed us was like some sketches of this character, climbing a rocky mountain and we were like well, that’s Glitch Mob in a nutshell. We knew that coming in our job was to take a different angle with the sounds that were there. Right when the pick up vocals starts what is going on under that? It’s so cool. Yeah, that’s a Josh sound. Josh made that sound. This one? Ya. What the hell? Yeah. He can explain he made it. Dude I love that sound. Yeah, I’m gonna run this a little more, keep hollering out what you need. I can’t sing that chorus, that “RISE, RISE”. I can’t actually hit that. Telle was the only person that just smashed it acoustically. Just exactly the way we needed it. He’s got this thing where it’s just like screams. To have this level of collaboration between Justin and Alex and you guys, me. There’s just so many different perspectives. Every time someone listens to the song, they’re gonna find something new they didn’t hear the last time. When we have those conversations, all I’m doing is picturing Worlds. I got the chance to go to Beijing with these guys. I know what it looks like. I know what it feels like. That’s the goal. Just aim straight for that. That reaction’s undeniable.