Making a low-poly vampire scene – Part 3 – Vampire/Lighting | Blender 2.8

Making a low-poly vampire scene – Part 3 – Vampire/Lighting | Blender 2.8


Add a cube and scale it to the desired size for the head Duplicate the cube and scale it to the desired size for the body Place the body behind the head Add a horizontal loop cut and place it at the height of the shoulders Extrude the side faces for the shoulders Inset the bottom faces of the shoulders and extrude out the arms Inset the bottom faces of the arms and extrude out the hands Add 4 vertical loop cuts to the torso Inset 2 bottom faces and extrude out the legs Add a horizontal loop cut to each leg and move the loop cuts to the top of the feet Select the front faces of the legs and extrude out the feet Duplicate the (head) cube and scale it to the size of an eye Select the front face of the cube and inset it twice Duplicate the eye and move it to the opposite side of the face Duplicate the (head) cube and scale it to the size of a nose Duplicate the (head) cube and scale it to the size of a mouth Add 4 vertical loop cuts to the mouth Inset 2 bottom faces and extrude out the fangs Scale the fangs as desired Scale and place the vampire in the desired location Under the shading workspace add diffuse materials (color) to the vampire Under the Modeling workspace add a spot light This light is a key light and should be the strongest light Rotate the light as desired and change the color and strength as desired Duplicate the key light This light is a fill light and should be not be as strong as the spot light Rotate the light and place it opposite the key light Change the color and strength as desired Duplicate fill light This light is a back light and should be not be the weakest light Rotate the light and place it at the back of the scene Change the color and strength as desired

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