First Commissions: Danna Yun, inspired by ‘David’

First Commissions: Danna Yun, inspired by ‘David’


DANNA: I started playing piano
and cello when I was very young. I had a piano teacher and
she was very good at teaching but very strict and
often I would fear her. So the way I was raised with piano had been
that you either got it perfect on the day or that if you didn’t,
you weren’t good enough. Music was something that
was very personal to me and I linked it to my
pride and my popularity. Gradually as my perception
of the world changed, music became something that instead of being
for me myself, I wanted to share with others. When I was around 11, I played my first
video game and it was an amazing experience and the music itself was able to
draw you into the world of the game and you could completely lose yourself in it
and I hope that by writing game music, I can also allow other young people
to grow an interest towards classical music. When I first got this brief, I was just lost. I just thought, well now’s the end,
I should just quit everything because what do you do with this brief? Create a piece of work that represents a vision
of human physical perfection, Esther, Jack, Ash, Danna and Sam. In that state of panic
I did brainstorm a lot of ideas. I thought, how can I write
a piece of music that can represent a vision
of physical human perfection? Which is something I’ve
never explored before. Usually when I write pieces I like to have
a narrative, but this one was just beyond me. There were a lot of
obstacles along the way. I remember when I was brainstorming,
I was like, “Oh, what do I do?” and then as I start writing,
it’s like, “How do I do this?”. And you have to keep repeating,
scrap an idea, repeat an idea, whatever. So say if I start with… ..and then it goes… It definitely taught me a lot
through the process of writing this piece, so that’s something I’m grateful for. Not that it’s a bad piece,
it’s just not quite there and maybe I’ll spend my whole life thinking
anything I write is not quite there. But in a way, maybe that will drive me. It’s split into three sections,
very simple, very clear. The first section is representing
the image of perfection. It’s still, it’s calm, it’s ethereal,
what we strive to be. And so I decided to look at
gods and deities for this part, – because they kind of are a symbol of perfection.
– Yeah. You look at a god,
you think, wow they’re perfect. They have this much power.
We revere these beings. They are an image
of what we strive to be. The second section begins with a
small dance in quite an odd character. It stops and it starts again
and it wants to chase something. It wants to arrive at
a place of perfection. However, how does it get there? It’s stuck, just like humans
and their pursuits of perfection. Yes, so I don’t want to
make this too cliché, so essentially, even if I have something like… Um… The third section then sees a return
of the theme from the first section. However, this time the textures are very
turbulent and this represents how perfection, it’s a triumph to achieve but we
constantly have to keep achieving it. The obstacle of feeling like
your piece isn’t good enough, that is what made me hinder
my own creativity in a way or another. Indifference is my fear,
so if people were to listen to my music, I would want them to feel anything. Anything is better than nothing.

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